Kevin DavidsonDaybreak: Playing out Possitopian FuturesDaybreak invites us to imagine a viable path for humanity amidst the shifting and uncertain realm of the Possible.5 min read·May 29, 2023----
Matt LeacockDaybreak: replayabilitySay you finally won Daybreak. Can you do it again with new challenges and twists?4 min read·Oct 18, 2022----
Amit Rai Sharma 👉 Digital exhibition (17-AUG)How does it feel to beat Daybreak?After a few failed attempts, Amit and his team won. Once the post-victory excitement settled, a childhood memory began to emerge.4 min read·Oct 14, 2022----
Matteo MenapaceDaybreak: winning and losingWhen it comes to the climate crisis, what does victory mean? And what can result in a loss?11 min read·Oct 8, 2022----
Matt LeacockDaybreak: players and powersHow we decided who the players would represent and how we untangled all the many different types of actions you can take.13 min read·Oct 4, 2022----
Matt LeacockDaybreak: models and resourcesHow we used real-world data and input from our advisors to design the player boards and help players track resources.7 min read·Sep 30, 2022----
Matteo MenapaceDaybreak: antagonists and impactsA dive into how the game models global warming and its impacts: game board, crisis cards and planetary tipping points.14 min read·Sep 27, 2022----
Matteo MenapaceWhy we made DaybreakMatt and I started designing this game to answer a burning question: What can I do about the climate crisis? You asked yourself that too?6 min read·Sep 23, 2022----
Matteo MenapaceDaybreak, winter solstice 2021Unprecedented “natural” disasters, the farce of COP26, and utopian game design5 min read·Dec 21, 2021----
Matteo MenapaceNet zero ≠ game overWhat does net zero even mean? And why is net zero the prerequisite to win Daybreak?6 min read·Nov 3, 2021--3--3